

If you get the multiplier up to seven-not an especially challenging task-you'll knock enemies back, clearing some room. Some special attacks can be combined, provided you have the right weapons equipped. When you switch from one weapon to the next, a multiplier increases and a meter for your special attacks fills more rapidly. These slots map to your face buttons, and the game has a combo system that makes having multiple weapons equipped meaningful. I kept one crossbow equipped at all times for ranged attacks, and then slotted my three most powerful weapons in the other spaces.

You can equip four weapons at a time, and most of the weapons are melee-based.
DEATHSPANK PLATFORMS FULL
Don't go in expecting a full skill tree or especially meaningful decisions about the development of your DeathSpank. This gives you ways to sort of customize your character, but by the end of the game you'll have just about all of them. When you level up, you'll also get to pick a "hero card" than enhances one of your traits, like melee damage or movement speed. It's telling that the game has an "always equip best armor" option and that it works quite well. There isn't necessarily a ton of different loot, either, so rather than poring over your slots to make sure you're properly equipped, it's more about finding gear that has a higher level requirement, since that'll automatically be better than lower level gear. well, I think I only bought like two things over the course of the game. You won't need to sell loot in towns-instead you can just toss any extra items you have into "the grinder," an item in your inventory that turns loot into cash that you can then spend on. The writing is wrapped around a fairly standard action-RPG framework with some extra streamlining done to keep things moving. though I can always appreciate a good Usenet reference. The game seems like it's always trying to slide something funny your way, but most of it didn't click with me at all. DeathSpank is written as a comedy, and most of its best stuff comes from things like item descriptions or occasional lines of dialogue from the nondescript characters you'll encounter along the way. Before long you'll be on the hunt for missing orphans, chasing after the orcs that ganked your artifact, and generally side-questing your ass off as you go. But that's, obviously, just the beginning.

DeathSpank has been looking for " The Artifact" for a very long time, and you essentially get it near the end of the game's first section. The game opens at what looks like the end of the titular hero's quest. Unfortunately, it also gets a bit monotonous, largely due to some repetitive quest design. While it's an uneven experience, the action works well enough and the game's sense of humor hits often enough to make it come together pretty well. DeathSpank is a quick and light little piece of action-RPG excitement from Hothead Games, the crew that developed the Penny Arcade Adventures series. DeathSpank's flat visual style makes it all look kind of quaint, like the entire game was shot on a soundstage.
