stocksklion.blogg.se

Nbtexplorer not saving inventory changes
Nbtexplorer not saving inventory changes












nbtexplorer not saving inventory changes

Open NBTExplorer (found here), and open the folder that you've been working in. Part 7 - Edit the extracted file in NBTExplorer Additionally, before you continue to the next step, close the tab for the file you're trying to edit to prevent issues in part 6. I recommend saving it with the original name to keep things straight if you extract multiple files. Now copy this chunk, and paste it into another new file. Enter your offset and length from part 5, choose Hex, and press OK. Switch back to the "savegame-decompressed.dat" tab in HxD, and open the Select Block window (Edit->Select Block, or Ctrl+E on your keyboard). For my level.dat file, the length was "00 00 00 DC" (decimal 220) and the offset was "00 A7 B0 0C". Within the same row as the file name, the 4 bytes following the name (80-83) are the length of the file. Once you've decided which file to extract, we need to figure out the offset and length of the file. Your players save file will be your Xbox Profile ID, converted from hex to decimal. So far the only useful files to edit are the level.dat, or the players/#.dat files.

nbtexplorer not saving inventory changes

This will stretch HxD out quite a bit, and make it easier to tell each line apart, as each file will have its own row. With the index copied to a new file, go to the View menu, and change "Bytes per row" to 144. I recommend selecting all of it, then cut and paste it into a new file.

#NBTEXPLORER NOT SAVING INVENTORY CHANGES FULL#

From this point on until the end of the file is the full index. Press OK, and you will be at the very beginning of the Index. Enter your offset in the box that pops up (D66469 for me), and choose Hex and Begin for the other options. Once you have the offset from part 3, open the Search menu and select Goto (or press Ctrl+G). For example, my save begins with "00 D6 64 69" followed by "00 00 00 10", meaning the index begins at offset D66469, and references 16 files (10 in hex -> 16 in decimal). First, the first 4 bytes of the file are an offset to an "index" that occurs at the end of the file, and the next 4 bytes indicates how many files are in it. So far, I've uncovered a number of things about this file. Open the decompressed "savegame-decompressed.dat" in your hex editor of choice. Usage: minecraft.exe -d savegame.dat savegame-decompressed.datįor the next few parts you will need a hex editor. If you are unsure where to get this tool, it is the "minecraft.exe" that comes bundled with the Minecraft 360 Save Editor (found here). Use fairchild's compression toolkit to decompress your savegame.dat file. Part 2 - Fairchild's Minecraft 360 Compression Toolkit bin extension) using the 360Revolution Package Manager, and extract the "savegame.dat" file. Using the USB Explorer in 360Revolution, extract the Minecraft save file to your computer. Just read this but can anyone explain step 5 better as I dnt know were to look for the offset and lenght














Nbtexplorer not saving inventory changes